9 Lives Arcade and Cat Cafe Case Study
Project Overview
9 Lives is a fictional cat cafe and arcade, catered towards those with a fondness for retro arcade games and everyone’s favorite feline friend.
The Client
An app for a cat cafe and arcade, used for menu viewing and mobile ordering, featuring a payment system for games and a rewards system.
The Product
The Problem
A more convenient menu and payment system is needed, customers find difficulty in carrying around tokens for games and want to be able to order via mobile devices.
The Goal
A functional, easy to use app, one that will encourage returning customers and allow for a rewards system to be implemented.
Understanding the User
1
Cannot Order Ahead
Pain Points
Customers want to order ahead via mobile device for to go or large drink orders.
2
Payment Method Inconvenient
Customers find carrying around a cup of tokens inconvenient and would benefit from a mobile payment system for games and beverages.
3
Customers Rarely Return
Customers find coming to this cafe as a one-off event! An incentive program to encourage them to come back would help.
4
Menu is Hard to Access
Customers need to come up to the counter in order to look at the menu, this isn't convenient for people in a rush or for people busy playing games.
Personas
Elizabeth often wakes up to cuddles from her kitty companion and stays in bed just a little too long. Oh no, now she's running late for her 8 AM class! She would love to get coffee from her favorite cafe but does not have the time to wait in line. If only there was a way for her to order ahead! Unfortunately, she just has to be sleepy today.
Elizabeth Sawyer
Age: 20 Education: College Student Hometown: Santa Fe, NM Occupation: Aspiring Software Engineer
Frustrations:
Can’t access menus online
Can’t order ahead
No reward system from her favorite coffee shop
Goal:
Order coffee to pick up on her way to class
Alexander loves to play arcade games at 9 Lives and has asked a few of his friends to spend some time with him there. When his friends arrive, Alex explains that they have to trade cash in for tokens to play but none of his friends carry cash. They go to the counter and ask for cash back on their purchase, trade in their cash for tokens, and drop them everywhere! What a disaster! Safe to say they won't be coming back anytime soon.
Alexander Santos
Age: 41 Education: Some College Hometown: Seattle, WA Occupation: Musician
Goal:
Easily play arcade games with his friends
Frustrations:
Tokens are bulky to carry around
Doesn’t always carry cash to trade in
Keeps dropping his tokens
Starting the Design
Paper Wireframes
Wanted to include:
Space for rewards tracker
Drink specials
Featured games
Notes:
Enjoyed image carousel for featured games
Liked compact rewards tracker
Large order button provided less confusion and promotes user flow
User Flow
Wanted to include:
Recent orders section
Subsections of drinks
~Iced coffees, hot teas, etc
Drink details and customization menu
Cart listing drink modifiers and price
Confirmation screen featuring an ETA and reward tracker to show points earned
Digital Wireframes
Rewards tracker for easy viewing
Large call to action button to minimize confusion
Hero image carousel of featured games
Recent orders section to reorder favorites
Low Fidelity Prototype & Usability Study
Included multiple ways to get to different screens
Changing Call to Action button dependent on screen
Usability Study
Moderated usability study conducted on 25 year old man who orders coffee ahead daily and frequents arcades. He was asked to fill out an adoption application, place a new drink order as well as reorder one of his past purchases, and reload his game card.
Findings
Checkout page between cart and confirmation needed
Cat adoption page- having to insert cat name is confusing
Wants to be able to see what rewards they can work up to
Cannot turn off auto-reload
Quicker reorder- straight into cart
Wants Drink Specials on home page as well
Updated LoFi Prototype
Added checkout page before order confirmation
Added auto-reload functionality into payment methods
Reorder past orders skips drink modification menu
Changed rewards screen to show rewards the user can save up for
Cat adoption forms customized to cat profile
Homepage scrolls to show more drink specials
Refining the Design
Color palette inspired by neon retro arcades
Bright and fun
Blue toned off-white to simulate older screen capabilities
Font and icons reminiscent of 8-bit games
Design Choices
Mockups
Alternate reward tracker format
- More interactive
- Visually appealing
- Easy viewing
Star icon as reward continuity
Added how many points used for reward
Colored division of sections
Darker background to reduce eye strain when page is kept open for long periods
Dollar amount conversion to 25¢ token amount
Pink as button color continuity
Pink in QR code for visual interest